Post by UndeadNed on Jun 5, 2012 21:17:53 GMT -5
This game will be for Nintendo's newest console the Wii U.
It looks like a pretty interesting concept and sounds like an excellent innovation using the Touch Screen controller in this way.
The trailer does the game far more justice then this wall of text will. Watch the 1minute 20 trailer here:
ZombiU
I might consider buying a WiiU just for that game.
It looks like a pretty interesting concept and sounds like an excellent innovation using the Touch Screen controller in this way.
The trailer does the game far more justice then this wall of text will. Watch the 1minute 20 trailer here:
ZombiU
...ZombiU is the standout title on Wii U at the moment. It's tense, innovative and genuinely scary, using the touchscreen controller to build tension and force you to think differently as well as expedite control. And - at the moment, anyway - it's got permanent death, which really makes things interesting, especially when one bite is enough to kill you. No recharging health bar here.
The E3 demo for ZombiU has you hunting through a nursery near Buckingham Palace, sent out from a safehouse into the zombie-riddled streets of London. You're guided by a voice in your head, the Leader, whom we didn't get to see - but evidently he directs a group of survivors after this zombie apocalypse, sending them out for supplies and keeping in touch over radio whilst you furtively rummage through dead people's pockets and hope that a zombie doesn't burst out of the nearest cupboard.
You control yourself in first-person on the screen as you would in any other game; left trigger zooms, right trigger fires, the analogue sticks let you move and aim. But things get more interesting when the touch screen comes into play. The left button lets you scan your surroundings on the Wii U controller, Metroid Prime-style, panning the controller around to identify threats and potential resources like discarded items or un-reanimated dead people. When you're looting, your inventory pops up on the Wii U controller, letting you rearrange items by tapping and dragging. You can't carry much, so it's important to prioritise.
If having to look up and down between the screen in your hands and the screen on your TV seems a bit awkward, well, it is – but it works, because it creates tension. If you’re looking through the loot on someone’s corpse, you’re focussed on the screen in your hands, leaving yourself exposed to attack. It means that you’re constantly flicking your gaze upwards fearfully whilst you rifle through someone's pockets or your own backpack, like you would look over your shoulder if you were doing so in real life. You're pressured to do things as fast as possible in case something creeps up behind you and you don't have your hands on your gun.
When using a long-range weapon like a crossbow, you can aim and zoom on the Wii U pad as if you're looking through the sights - which isn't an option with a pistol, shotgun or baseball bat. In classic survival horror style, ammo is limited and zombies take more than a few bullets to go down, so you have to try to keep calm and aim carefully, or you'll end up frantically pulling the trigger on an empty gun as a slavering undead lurches towards you.
The E3 demo for ZombiU has you hunting through a nursery near Buckingham Palace, sent out from a safehouse into the zombie-riddled streets of London. You're guided by a voice in your head, the Leader, whom we didn't get to see - but evidently he directs a group of survivors after this zombie apocalypse, sending them out for supplies and keeping in touch over radio whilst you furtively rummage through dead people's pockets and hope that a zombie doesn't burst out of the nearest cupboard.
You control yourself in first-person on the screen as you would in any other game; left trigger zooms, right trigger fires, the analogue sticks let you move and aim. But things get more interesting when the touch screen comes into play. The left button lets you scan your surroundings on the Wii U controller, Metroid Prime-style, panning the controller around to identify threats and potential resources like discarded items or un-reanimated dead people. When you're looting, your inventory pops up on the Wii U controller, letting you rearrange items by tapping and dragging. You can't carry much, so it's important to prioritise.
If having to look up and down between the screen in your hands and the screen on your TV seems a bit awkward, well, it is – but it works, because it creates tension. If you’re looking through the loot on someone’s corpse, you’re focussed on the screen in your hands, leaving yourself exposed to attack. It means that you’re constantly flicking your gaze upwards fearfully whilst you rifle through someone's pockets or your own backpack, like you would look over your shoulder if you were doing so in real life. You're pressured to do things as fast as possible in case something creeps up behind you and you don't have your hands on your gun.
When using a long-range weapon like a crossbow, you can aim and zoom on the Wii U pad as if you're looking through the sights - which isn't an option with a pistol, shotgun or baseball bat. In classic survival horror style, ammo is limited and zombies take more than a few bullets to go down, so you have to try to keep calm and aim carefully, or you'll end up frantically pulling the trigger on an empty gun as a slavering undead lurches towards you.
I might consider buying a WiiU just for that game.